At the age of ten, I would walk up the hill to the neighbor's house. He was the only person in the neighborhood who had a computer. I went thru every game he had in his collection. When I asked for more, he opened up GWBASIC, loaded a Pac-Man game, and then showed me the code.
"There", he said. "Make your own game."
...make... my own... game?
My world has never been the same.
While I don't make video games anymore, I've set my eye on society itself... and made game of that which makes as much of me. Fun!
Quieres mas? Check my About.Me Profile: about.me/Kantiki
It's your world, love... I'm just passing thru.
Why promotions are important: Here's a quick one-minute story about a little computer that could... but it didn't. 1985. Movies like "Back to the Future", "Goonies", and "The Breakfast Club". The very first "Calvin & Hobbes" comic appeared in newspapers. The first Nintendo arrived in America. Good times! The death of the great Orson Welles and the loss of Route 66. Bad times! The Macintosh computer had arrived on the scene the year before. It's monochrome display? Not the best... but it had a few fun sounds and the interface was easy to use. The IBM computer had 16 colors and it could beep. Again, not impressive.
1985 brought the Amiga 1000. 4096 colors. Count 'em! So many colors, that Andy Warhol would later refuse to use any other computer for making digital art. It had four stereo sound channels and it had a separate graphics processor for gaming even before the idea of a "video card". The games made for Amiga were only comparable to those found in arcades. To pound the last nail into the coffin, the Amiga was cheap, at about half the cost of a Mac or a PC. Half. It would require ten years for the Mac and the PC to rise to the level that the Amiga started at in 1985.
Where is the Amiga today? In all probability, you do not even know about the computer. The Mac had the famous "1984" commercial, but where was the marketing and promotions for the Amiga? Nowhere. The IBM PC had licenses with schools and other government entities, securing its future with collaboration, but who was the Amiga collaborating with? No one. Commodore assumed that the incredible qualities of the computer itself would do all the work for guaranteeing its success. They were wrong. When they realized they were wrong, they could have changed and began marketing and collaborating. Instead of changing, the company began a slow suicide, eating itself from within. That's how the best and most innovative computer of the '80s died before it could ever get started.
Don't be an Amiga: Some of you already do promotions. Consider this a "fill in the blanks" for any places where you need pointers. Others are comfortable with what they already do, and they're happy with where their art is right now. Then there are also a few of you who know you have something special to offer, and you are thirsty for ways to "break out" in the world. To you few, I say: Welcome! You've come to the right place!
...continue reading here on #The-Art-of-Smoking...